"The Tomb Raider anime series from Legendary and Netflix will provide fans like you-and me-around the world with some of the first steps toward unifying the Tomb Raider timelines, as we transition beyond the Survivor Trilogy and start to follow Lara’s journey leading up to the first steps of that first Tomb Raider game." The show will be taking place after the Survivor Trilogy and will give audiences a chance to see how the Lara that we have seen over the course of the last three games finally becomes the Tomb Raider that kicked the series off.
The main focus of the update was to inform fans that both Netflix and Crystal Dynamics were working hard to take the timelines of the two series timelines and create a unifying bridge. In a video uploaded to the official Tomb Raider YouTube channel, writer and executive producer for the upcoming anime series, Tasha Huo, gave fans an update on what to expect in the series. While these two versions of the character and games seem very different, it has been announced that the upcoming Netflix anime series based on the Square Enix franchise will be attempting to bridge the gap between these two timelines. The original games were much more action-focused, giving players the chance to play as a badass, seasoned, and no-nonsense treasure hunter. The Survivor Trilogy, which along with the 2013 game includes Rise of the Tomb Raider and Eidos Montréal's Shadow of the Tomb Raider took a much more gritty and grounded approach with a much bigger focus on Lara's battle for survival. It’s 90 per cent dramatic peril, and competently shot, but it leaves the dialogue scenes feeling suspiciously similar to video game cutscenes.When Tomb Raiderreturned to the gaming world in 2013 with a reboot of the series by Crystal Dynamics, there were clear differences between the Lara Croft that we knew from the original titles and the new ones. And in its desperation to maintain a relentless pace, even mundane events such as a bicycle race are recalibrated into pulsating action sequences. Though not entirely humourless, the supernatural stuff - the “mother of death”, the “order of Trinity”, the “chasm of souls” - is played so po-faced that it comes off as daft. (Be thankful there are no crystal skulls.) But while Tomb Raider indulges in the adventure genre’s most obvious tropes - the jet-setting internationalism, the swooping helicopter shots, the careless racial stereotypes - it struggles to offer the character development or narrative depth to match Dr Jones. The first GK Films Tomb Raider movie is scheduled for a 2013 release. With Lara embarking on her father’s last crusade, uncovering a temple of doom, and raiding a lost ark, you’ll win no prizes for guessing which particular beloved franchise the film most brazenly borrows from. And so begins a globe-trotting adventure. (Never mind that Shoreditch was actually cool about ten years ago.) Her Nathan Barley existence is interrupted only when her long-missing father comes back into the picture: before his apparent death, he was prescient enough to leave a series of elaborate clues for his resourceful daughter. This time around, Lara has abandoned her aristocratic homestead for the trendy streets of Shoreditch, in an effort to make her cool and relevant. The supernatural stuff is played so po-faced that it comes off as daft. The effort to wipe the slate clean, alas, proves a little misguided. “I’m not that kind of Croft,” insists Lara ( Vikander) on more than one occasion, seemingly addressed directly at Angelina Jolie. But this isn’t exactly the Dark Knight of the franchise. In its place is a gritty Nolan-esque tone and a realistic take on the legend.Īt least, that seems to be the intention. Gone are the ludicrously disproportionate dimensions and skimpy outfits (no bikini Jet Ski flips this time). This reboot is itself based on a reboot: the 2013 video game of the same name, which did much of the groundwork in reestablishing Lara Croft from teenage fantasy to a believable grown-up adventure hero. The computer-generated archeologist-turned-sex-symbol is laden with superlatives: more magazine covers than any supermodel more actors taking the role than Bond or Batman and, with the two turn-of-the-century Angelina Jolie films, more box-office takings than any video-game adaptation in history. Since first appearing as a jumble of jagged polygons in a 1996 PlayStation game, Lara Croft has embedded herself in the pop culture like an artifact in an ancient catacomb.